Category for Basic Elements

How UX Designers Are Like Aladdin’s Genie

Disney Genie

Guest author: Danielle Arad of WalkMe.com —

Who hasn’t wished they had Aladdin’s Genie to grant their every wish and to make the most amazing magic in the universe happen? We often wish that we had the power to make things come to be that are …

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Arrows: Just as Important as Boxes

In a 2012 UX Day presentation at the HFES Annual Meeting, Bill Buxton shared his critique of many student projects. He summarized that too often focus was only given to the “boxes.” The user interface screens were presented with elaborate detail and a highly considered …

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Grid Introduction for UX Designers

Glacier Bay Park

On the fourth night of our Alaskan cruise, I received a welcome surprise by our cabin door: a US National Park Service (NPS) map. We were about to sail into Glacier Bay National Park the following day and the map was to serve as a …

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Universal Studi… err… Universal Design at Disney

Universal Design

Who are we designing for?
Just up the road from the Disney parks in Florida and California lies Universal Studios. My wife doesn’t like these parks. She finds Universal Studios loud and garish. Maybe it’s because they’re a little bit rock-and-roll, and she’s a little bit …

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‘Information Architecture’ in Disney architecture – There’s no place like hub

Walt Disney by sketch of Disneyland

For those of you who have been to a Disney park, this lead picture probably looks familiar. And yet, many of the attractions in the sketch were either never built or have disappeared long ago. I’m guessing that you first recognized the macro-level structure and …

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